When are the last time you have a car run over you? We will answer that question in the next chapter.
It happens more often than we think, and I think the reason for it is that there is no rule that says you have to hit a random road sign. It might seem like a great idea, but it doesn’t really change anything. So to make matters worse, the cars on the road are in a million different places and the one with a big dent is the one that gets hit.
There are very few cars on the road that are the same shape, size, or color. The one that gets hit is one that was designed for an accident. The car on the road is a reflection of what it was designed for.
The only real reason that the cars on the road are the same shape and size is because the cars on the road are designed that way. Imagine if the road were designed to be a circle. If you had a car designed that way, then there would be a different size and shape for each car. But instead, the road is a circle. The cars on the road are just a reflection of what it was designed for.
If you think about it, this is basically like if you were designing a road and every car on the road was designed to be a reflection of what the road was designed for, rather than just a reflection. The problem here is that the cars on the road are just a reflection of what they were designed for. It’s like they were designed with the intention of having a circle rather than being a circle.
Well, not quite. The road is a circle because it has no radius. If you want an analogy, imagine a circle with a radius of ten paces. You’d have a lot of space to make it interesting, but it would be more of a circle than a straight road. I mean you’d still be able to make a circle and a road, but not the other way around.
One of the things I love about Deathloop, is its world map allows you to go beyond the typical “circle, road, and road” model of gameplay. It’s a place with roads, farms, and towns. The game has a kind of “square” feel to it where all the “roads” are squares.
I think you can get away with a lot more than just a road map on a game, because Deathloop’s a game about the money, so the more places you make it easier for people to spend money, the more money you’ll make. You can’t really create an alternate reality where you don’t make money, but you can make it more difficult for people to spend money on things they don’t really care about.
So the game is really about building wealth, and in this case, making it easier for people to spend money. It isn’t just a game about how to make money. It’s a game about how to make money in a way that makes it worth your while. Just like when we put the penny in the slot machine or how we use paper to save up to buy a car.